Implementation of Blockchain Technology in Learning Management System (LMS)
DOI:
https://doi.org/10.33050/atm.v6i2.1396Keywords:
Blockchain, Education, Technology, Learning, Application SystemAbstract
It is well known by the public that the development of science and technology has progressed very rapidly and even continues to increase from year to year, especially in the education system. But in reality, there are still many learning systems that use conventional methods. This method makes the learning process passive and inactive. But now by implementing blockchain into the online learning process and there is no conventional learning process that makes learning activities boring and technology-saturated in the educational learning system at Raharja University, making the learning process more effective and efficient. The objectives of using blockchain technology in education include developing educational curricula, improving the use of educational applications, processing data about education. The research method is carried out by collecting data and using the literature study. So that the presence of blockchain technology makes the education system at the forefront. This application is done so that the learning system can be done with easy access, without being limited by space and time so that it is more efficient. It can even motivate to increase exploration in the learning process which in turn will increase student productivity, of course.
Downloads
References
Al HARTHY, K., Al SHUHAIMI, F., & Al ISMAILY, K. K. J. (2019, January). The upcoming Blockchain adoption in Higher-education: requirements and process. In 2019 4th MEC International Conference on Big Data and Smart City (ICBDSC) (pp. 1-5). IEEE.
AINI, Q., RAHARDJA, U.,SUPRIYATI, R., & KHOIRUNISA, A. (2019). Pengaruh Mailing Groups Sebagai Media Diskusi Dalam Motivasi Belajar Mahasiswa. JURNAL MEDIA INFORMATIKA BUDIDARMA, 3(1), 24-29.
BAHGA, A., & MADIS, V. K. (2016). Blockchain platform for industrial internet of things. Journal of Software Engineering and Applications, 9(10), 533.
DABBAGH, M., SOOKHAK, M., & SAFA, N. S. (2019). The evolution of blockchain: A bibliometric study. IEEE Access, 7, 19212-19221
GUO, Y., & LIANG, C. (2016). Blockchain application and outlook in the banking industry. Financial Innovation, 2(1), 24.
HU, Y., MANZOOR, A., EKPARINYA, P., LIYANAGE, M., THILAKARATHNA, K., JOURJON, G., & Seneviratne, A. (2019). A Delay-Tolerant Payment Scheme Based on the Ethereum Blockchain. IEEE Access, 7, 33159-33172.
MENG, W., TISCHHAUSER, E. W., WANG, Q., WANG, Y., & HAN, J. (2018). When intrusion detection meets blockchain technology: a review. Ieee Access, 6, 10179-10188.
PERDANI, M. D. K., WIDYAWAN, W., & SANTOSA, P. I. (2018). BLOCKCHAIN UNTUK KEAMANAN TRANSAKSI ELEKTRONIK PERUSAHAAN FINANCIAL TECHNOLOGY (STUDI KASUS PADA PT XYZ). SEMNASTEKNOMEDIA ONLINE, 6(1), 1-14.
PUTRA, G. D., SUMARYONO, S., & WIDYAWAN, W. (2018). Rancang Bangun Identity and Access Management IoT Berbasis KSI dan Permissioned Blockchain. Jurnal Nasional Teknik Elektro dan Teknologi Informasi, 7(4), 384-390.
RAHARDJA, U.,AINI, Q., ARIESSANTI, H. D., & KHOIRUNISA, A. (2018). Pengaruh Gamifikasi pada iDu (iLearning Education) dalam Meningkatkan Motivasi Belajar Mahasiswa. Nusantara Journal of Computers and its Applications, 3(2).
RAHARDJA, U.,AINI, Q., GRAHA, Y. I., & KHOIRUNISA, A. (2019, May). Implementation of Gamification into Management of Education for Motivating Learners. In Proceeding Interuniversity Forum for Strengthening Academic Competency (Vol. 1, No. 1, pp. 209-209).
RAHARDJA, U., HARAHAP, E. P., & PRATIWI, D. I. (2018). Pemanfaatan Rinfo Sheet Sebagai Media Informasi Laporan Penjualan Barang pada Raharja Internet Cafe. Jurnal Ilmiah Teknologi Informasi Asia, 12(1), 65-74.
RAHARDJA, U., AINI, Q., & HARDINI, M. (2018). Penerapan Software Akuntansi Online Sebagai Penunjang Pencatatan Laporan Keuangan. SISFOTENIKA, 8(2), 176-187.
RAHARDJA, U., SUNARYA, P. A.,AINI, Q., & DEWI, S. R. (2019). Solusi Payment Online Berbasis Cloud Accounting Pada Manajemen Perguruan Tinggi. InfoTekJar: Jurnal Nasional Informatika dan Teknologi Jaringan, 3(2), 9-15.
RAHARDJA, U., TIARA, K., & WIJAYA, R. I. T. (2014). Penerapan Rinfo Sebagai Media Pendukung Untuk Proses Pembelajaran Pada Perguruan Tinggi Raharja. CCIT Journal, 8(1), 101-115.
SOEMANTRI, S. (2019). Pelatihan Membuat Media Pembelajaran Digital. Aksiologi: Jurnal Pengabdian Kepada Masyarakat, 3(1), 64-69.
TIARA, K., & NURHAENI, T. (2016). Penerapan Viewboard GO+ Berbasis Yii Sebagai Media Monitoring Pembayaran Mahasiswa. Technomedia Journal, 1(1), 65-77.
TURKANOVIC, M., Hölbl, M., KOSIC, K., HERICKO, M., & KAMISALIC, A. (2018). EduCTX: A blockchain-based higher education credit platform. IEEE access, 6, 5112-5127.
WIJAYA, M. (2011). Pengembangan model pembelajaran e-learning berbasis web dengan prinsip e-Pedagogy dalam meningkatkan hasil belajar (Doctoral dissertation, Universitas Pendidikan Indonesia.
ZIKRATOV, I., KUZMIN, A., AKIMENKO, V., NICULICHEV, V., & YALANSKY, L. (2017, April). Ensuring data integrity using blockchain technology. In 2017 20th Conference of Open Innovations Association (FRUCT) (pp. 534-539). IEEE.
Lu, H., Huang, K., Azimi, M., & Guo, L. (2019). Blockchain technology in the oil and gas industry: Overview of applications, opportunities, challenges and risks. Access IEEE, 7, 41426-41444.
Shahzad, B., & Crowcroft, J. (2019). Reliable Electronic Voting Using Customized Blockchain Technology. Access IEEE, 7, 24477-24488.
Zheng, W., Zheng, Z., Chen, X., Dai, K., Li, P., & Chen, R. (2019). NutBaaS: Blockchain Platform as a Service. Access IEEE, 7, 134422-134433.
Rahardja, U., Lutfiani, N., Lestari, AD, & Manurung, EBP (2019). Raharja Era University Innovation in Disruptive Using iLearning Methodology. Asian Scientific Information Technology Journal, 13 (1), 23-34.
Umeh, J. (2016). Blockchain double bubble or double trouble? Itnow, 58 (1), 58-61.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Untung Rahardja, Qurotul Aini, Alfiah Khairunisa, Shofiyul Millah (Author)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.